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Jessica Teague
Jessica Teague
Realtime VFX Artist
Los Angeles, United States

Summary

I’m a Real-Time FX Artist with a focus in large, vibrant fx that leaves a strong, emotional impression on players who experience them.

Skills

3D ModelingLightingParticle EffectsTexturingVector Illustration

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
Houdini
Houdini
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
CLIP STUDIO PAINT
CLIP STUDIO PAINT
ZBrush
ZBrush
SpeedTree
SpeedTree
Cascade
Cascade
Niagara
Niagara

Reel

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Associate VFX Artist
    • Company
      Insomniac Games

Experience

  • VFX Artist at Insomniac Games
    Los Angeles, US
    June 2024 - Present

    Created and shipped AAA-quality VFX for Marvel’s Spider-Man 2.

    Worked with Art Directors and Designers to deliver combat abilities

    based on the hero fantasies of Peter Parker and Miles Morales.

    Defined visuals for the open-world indicators and worked with designers

    to help guide the player on how to navigate and where to go.

    Generated a variety of materials and complex shader work for different

    aspects of the game such as the map and holograms.

    Primarily worked in Insomniac’s proprietary engine, assisted by tools

    such as Photoshop, Substance Designer, and Houdini.

    Gave visual feedback and critique to third-party vendors.

  • Associate VFX Artist at Insomniac Games
    June 2022 - June 2024

    As an Associate VFX Artist at Insomniac Games I worked and shipped Marvel’s Spider-Man 2.

  • Vice President at SCAD Game Development Network
    Savannah
    March 2020 - May 2022

    I manage the communication between the club and alumni, employers, and other students. In addition I use social media such as Discord and Facebook to send out weekly updates and alerts for the clubs status and meetings. I also coordinate events like speaker talks, game jams, and portfolio reviews.

  • 3D Digital Design Intern at Mattel
    El Segundo, United States of America
    June 2021 - August 2021

    I collaborated with the Digital Design, Sculpting, and Face and Hair departments working

    on the 3D models of toys in various aspects of the pipeline. I created digital models from designer input, UV Unwrapped 3D assets, created simple character rigs, textured and rendered 3D assets, and created custom topology from high-poly models. I also assisted in the creation of 3D hair and face design for DIJ printing.