I’m a Real-Time FX Artist with a focus in large, vibrant fx that leaves a strong, emotional impression on players who experience them.
Created and shipped AAA-quality VFX for Marvel’s Spider-Man 2.
Worked with Art Directors and Designers to deliver combat abilities
based on the hero fantasies of Peter Parker and Miles Morales.
Defined visuals for the open-world indicators and worked with designers
to help guide the player on how to navigate and where to go.
Generated a variety of materials and complex shader work for different
aspects of the game such as the map and holograms.
Primarily worked in Insomniac’s proprietary engine, assisted by tools
such as Photoshop, Substance Designer, and Houdini.
Gave visual feedback and critique to third-party vendors.
As an Associate VFX Artist at Insomniac Games I worked and shipped Marvel’s Spider-Man 2.
I manage the communication between the club and alumni, employers, and other students. In addition I use social media such as Discord and Facebook to send out weekly updates and alerts for the clubs status and meetings. I also coordinate events like speaker talks, game jams, and portfolio reviews.
I collaborated with the Digital Design, Sculpting, and Face and Hair departments working
on the 3D models of toys in various aspects of the pipeline. I created digital models from designer input, UV Unwrapped 3D assets, created simple character rigs, textured and rendered 3D assets, and created custom topology from high-poly models. I also assisted in the creation of 3D hair and face design for DIJ printing.