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Japanese Shrine in 2 Seasons- Material Breakdowns

Natural Material Balls

Natural Material Balls

Unnatural Material Balls

Unnatural Material Balls

Cherry Blossom Node Breakdown

Cherry Blossom Node Breakdown

Bamboo Node Breakdown

Bamboo Node Breakdown

Moss Node Breakdown

Moss Node Breakdown

Grass Node Breakdown

Grass Node Breakdown

Roof Node Breakdown

Roof Node Breakdown

Rope Node Breakdown

Rope Node Breakdown

Concrete Node Network

Concrete Node Network

Dead Grass Node Network

Dead Grass Node Network

Smooth Stone Node Network

Smooth Stone Node Network

Fallen Leaves Node Network

Fallen Leaves Node Network

Straw Node Network

Straw Node Network

Sakura Buds Node Network

Sakura Buds Node Network

Dirt Node Network

Dirt Node Network

Grainy Stone Node Network

Grainy Stone Node Network

Wood Node Network

Wood Node Network

Dark Metal Node Network

Dark Metal Node Network

Japanese Shrine in 2 Seasons- Material Breakdowns

Here are the materials used in my Japanese Shrine scene. I had a blast working on them, so I wanted to give them their own post as I'm really proud of how they all came out. I edited these materials in Designer and Painter for the two seasons in my Shrine, so these are just the base materials that I imported into painter for use. I used Substance Designer to create all of these, and all of the material renders are done in Unreal.